#include "StdAfx.h"
#include "RendElement.h"
#include "CRELightShape.h"
#include "I3DEngine.h"

#if defined(DIRECT3D9) || defined(DIRECT3D10)
#include "../../XRenderD3D9/DriverD3D.h"
#endif

/////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////

void CRELightShape::mfPrepare(bool bCheckOverflow)
{
  if (bCheckOverflow)
    gRenDev->FX_CheckOverflow(0, 0, this);
  gRenDev->m_RP.m_pRE = this;
  gRenDev->m_RP.m_RendNumIndices = 0;
  gRenDev->m_RP.m_RendNumVerts = 0;
}

bool CRELightShape::mfDraw( CShader* ef, SShaderPass* sfm )
{
	return false;
}

CRELightShape::~CRELightShape()
{
}